Saving precious princess Ruby
Whoo, i actually did spent some hours this weekend playing rubywarrior, a game allowing you to write you’re own player-bot and send it through some kind of dungeons with sludges, wizards and archers longing to kill you.
Though i was doing what i do in my daily work - lurking around in my emacs, writing code, it felt quite a lot like this gaming spirit that i remember from the days when i used to play computers. Even some - usually when playing games quite reasonably - fear sneaked into my mind, telling me i could waste my time.
But actually I think, though i didn’t learn so much new ways of doing things, i think i learned a lot by simply combining ‘playing’ with ‘coding’, which actually is quite similar in its essence. But playing rubywarrior is less playing against my issue-tracker or a clients agenda, but more like playing against… erm, archers and sludges… well, okay, that could be considered quite similar as well… Anyhow - it has been a welcome change.
I will love to publish my - honestly clearly not completely well structured player, but not before some other players are done, allowing us to compare and learn from each other.
Sorry people, i don’t want to encourage you wasting your time - but probably it’s really not a waste. At least not if you play in your leisure :)
Oh, well - and i discovered this fork of rubywarrior - originally written by Ryan Bates, which we all do already now, e.g. from Railscasts.com - anyhow, looking at the forks github-page makes me belive there are new levels and functionality added. The voice in my head telling me not to waste my time, is still arguing. Anyhow, the fork can be found here.
Wish you a lot of fun!
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